You repeat this process about 150 times with levels presenting tougher time restrictions, more complex block arrangements to navigate or trickier challenges in general. Your objective is to find keys that unlock an exit and get out without falling off the world, being popped by spikes, boiled by heat, captured by “enemies” that range from bouncing tornados to low-poly tyres, or you simply run out of time. You can stick to any surface, but your ability to get onto different surfaces is governed by specific rules. ![]() You are a beach ball, and you roll around environments made out of assortments of cubes. Kula World, or Roll Away if you’re American, is something that’s hard to describe. Which requires eating all the fruit and completing the bonus levels, which involve lighting up cubes floating in a void formed from a mixture of a rave and a vomit factory. And here we are, trying to get 100% completion on it. I’m sure I played a demo of it back in the day and was intrigued by it, and when I saw it on PSN later on, I picked it up so I could discover more of its weirdness. I can’t remember how I came across this game. You have to collect keys to advance in MC-Escher-style levels, and eating fruit unlocks bonus challenges. It’s about a beach ball that defies gravity. ![]() Here’s the second weird puzzle game following on from Devil Dice. Goal: Attempt to find all the hidden fruitĪctual Outcome: Missed two bonus levels around level 60 Publisher: SCE | Developer: Game Design Sweden AB | Year: 1998 (EU release) The challenge continues to roll on ahead through 1998, and “rolling on” is an apt description for today’s game.
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